The Middlegame. Euwe Pdf
EUWE KRAMER MIDDLE GAME PDF. The Middlegame by Max Euwe. Thanks for the feedback. The former world champion conceived the work during the Second World War and one is not surprised to learn that its writing took years of intensive study. A classic and must-read! Indeed, there is no single road to success.
Middlegame position from the game –, 1889, after 26.Qg5. Black played 26.Nd6. This example uses. The middlegame in refers to the portion of the game in between the and the. There is no clear line between the opening and middlegame, and between the middlegame and. In modern chess, the moves that make up an opening blend into the middlegame, so there is no sharp divide.
Simply put, the middle game begins when both players have completed the development of all or most of their pieces and the has been brought to relative safety. However, at master level, the opening analysis may go well into the middlegame. Likewise, the middlegame blends into the. There are differing opinions and criteria for when the middlegame ends and the endgame starts (see ). Factors such as are less important in the endgame than the middlegame.
In endgames the number of pieces and pawns is much reduced, though even after are, one may talk about a 'middlegame without queens.' The endgame is often said to begin when the kings can safely play an active role. On the middlegame is less developed than the opening or endgames. Since middlegame positions are unique from game to game, memorization of theoretical variations is not possible as it is in the opening. Likewise, there are usually too many pieces on the board for theoretical positions to be completely analyzed as can be done in the simpler endgames. Contents. Aims of the middlegame The Middle Game in Chess by lists three major factors in the middlegame: king safety, force and mobility, although not all of these factors are of equal importance.
If king safety is a serious issue, a well-executed attack on the king can render other considerations, including material advantages, irrelevant. Is another important consideration, Fine notes that—if all other things are equal—any material advantage will usually be decisive.
The Middlegame. Euwe Pdf Free
According to Fine, a material advantage will usually not give a direct mating attack unless the advantage is very large (a or more), rather it can be used as a means of gaining more material and a decisive endgame advantage. To gain mobility is to ensure that the pieces have a wide scope of action and targets to focus on. The concept is largely in nature, and involves such concepts as space, weaknesses (since weak pawns can compel pieces to defensive duties, reducing their mobility), and securing for the pieces. The strategy required for middlegame play varies considerably.

Some middlegame positions feature featuring maneuvering behind the lines, while other middlegames are wide open, where both players attempt to gain the initiative. Noted three features which can seriously alter the way the middlegame is played. First, if the kings are on opposite wings, and queens remain on the board, the position can be very violent, with both players aiming to assault the enemy king. Material considerations are often secondary to pursuing the attack, and it can even be advantageous to lose pawns in front of the enemy king in order to open up lines for the rooks and queen.

Second, positions where the is static and locked, can also feature mutual attacks, since players often elect to play on the side where they have more space (playing on the side of the board in which their pawns are pointing). Time is often less of a concern in such middlegames, allowing lengthy maneuvers. Players attempt to strengthen their positions and weaken their opponent's. Both players need to be on the lookout for pawn breaks, and the possibility of taking advantage of the which may arise from them. Third, if one player has an overwhelming material advantage and is clearly winning, the stronger player can usually afford to violate several of the normal middlegame principles in order to trade down to an endgame. For example, trading queens even at the cost of a ruined pawn structure may be a viable option.
Transition to the endgame Not all games reach the endgame, since an attack on the king, or a combination leading to large material gains can end the game while it is still in the middlegame. At other times, an advantage needs to be pursued in the endgame, and learning how to make favorable leading to a favorable endgame is an important skill.
The last thing that happens in the middlegame is the setup for endgame. Since many endgames involve the of a pawn, it is usually good to keep that in mind when making trades during the middlegame. For example, considered a preponderance of pawns on the (queenside majority) an advantage because this might be used to create a. See also. Notes. Heisman, Dan.
Retrieved 2009-03-21. February 17, 2007. Retrieved 2009-03-21. Reference works Classical middlegame textbooks Works mostly written before 1970. Kramer 1964; 1994. The Middlegame.
2 vols: McKay; Hays. 1952 2003. The Middlegame in Chess. McKay; Random House.
The Art of the Middle Game. Penguin Books. 1927 1987. B.T Batsford Ltd. 1963 1975/78.
Complete chess strategy. 3 vols from the first edition of 2 vols.;;. 1895 1999. Three hundred chess games.
(1980) 1938. The Middle Game in Chess. Modern texts. 1996. Chess Middlegames: essential knowledge.
Cadogan,. & 1996. Positional play. Batsford, London. The complete book of chess strategy. Siles Press.
Winning Chess Middlegames. New In Chess. A contemporary approach to the Middle Game. Hippocrene Books.
Improve your chess now. Everyman, London.
Secrets of modern chess strategy: advances since Nimzowitsch. Gambit London. Watson, John. Chess strategy in action. Gambit, London.
Aron Nimzowitsch. (on open files, passed pawns, seventh rank, undermining pawn breaks, squeezes/restraint, etc.) Paul Keres and Alexander Kotov. The Art of the Middle Game.
(on opposite side vs. Same side castling, open vs. Closed centres) Andrew Soltis. Pawn Structure Chess. (pawn breaks) Drazen Marovic.
Secrets of Chess Transformations. (on converting one element to another) Max Euwe and H. The Middlegame.
On the initiative) Max Euwe. Judgment and Planning in Chess. (On attacking the king, pawn majorities) Neil McDonald's Chess Secrets: The Giants of Strategy is not a manual, but he covers a lot of key concepts.
Don't waste your money in buying all these books. I will tell you the only book I have and studied on the middlegame: CHESS BLUEPRINTS: Planning in the Middle Game by NIKOLAY YAKOVLEV The author is a Russian coach and the book contains all the russian school teachings on the middlegame. The book is available in Amazon.com at second hand price, but how you will pay in dollors I don't know. I'm not going to buy any book. I will be downloading pdfs This makes a nice companion piece to Grooten's 'Chess Strategy for Club Players,' since both are based on Steinitz's nine principles. One is full of explanations and examples, the other is full of problems. Complement each other perfectly.